Naadira Patel – Perceiving Imagined Enemies in Harun Farocki’s Serious Games I-IV

Abstract

In this essay I look at the techno-production of modern-day enemies through a reading of Harun Farocki’s Serious Games I-IV, a four-part video series in which he critiques the use of virtual reality simulators in the training of new recruits
to the U.S. Military. My analysis is focused on the imaging and imagining of potential enemies within racial and religious frameworks. I argue that the virtual
representations of some persons as potential threats have a real impact on how African, Arab, Middle-Eastern, and other persons of color are profiled as
threatening, and subject to suspicion in reality on a daily basis. I analyze Farocki’s video installation as telling of the effects that media, political rhetoric, and popular
culture have on shaping the image of enemies and adversaries today.

Keywords

Simulation, grievability, enemies, spectrality, profiling.

Section

Articles

Pages

Digressions 2.1 (2016), pp. 1-15

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Naadira Patel - Perceiving Imagined Enemies in Harun Farocki’s Serious Games I-IV